Arena Shapes, Rotation and Shape Shifting
The 21 shapes available for the arena and the ball, rotating the arena, and morphing between shapes during a run.
The Shape Library
The arena does not have to be a circle. Arts > Shapes & arena offers 21 shapes for both the arena and the ball: circle, triangle, inverted triangle, square, pentagon through decagon, three stars (5, 6 and 8 points), heart, diamond, cross, clover, flower, shield, gem and gear. Shape roundness (0 to 1) softens the corners, and Arena width and Arena height (0.15 to 1) stretch it.
Key tips
- Some modes draw their own arena (for example Spiral and the 3D modes), so the shape setting does not apply there.
Rotation
Rotate arena (0 to 360) sets a fixed angle. For movement, Arts > Outer layer & boundary has Container rotation, which spins the arena continuously or steps it on each collision (Collision step, in degrees). A slowly turning square or star makes a simple bounce read as a pattern.
Shape Shifting
Turn on Enable shape shifting and pick the shapes in Selected shapes to shift. Time between changes (0.1 to 5 seconds) sets how often it changes, and Transition speed (100 to 3000 ms) how long each change takes. Smooth shape morphing blends one shape into the next instead of snapping.
Key tips
- Time the changes to the music: with a song at 120 beats a minute, 2 seconds between changes lands one shift every four beats.
Ball Shape and Spin
The ball uses the same 21 shapes, with its own roundness, width and height. A non-round ball shows its rotation, and Ball rotation style decides how it turns: Locked, Fixed angle, Follow velocity, Constant spin, Rotate on collision, Alternate on collision or Match arena rotation. Match ball to arena makes the ball take the arena's shape. The ball can shape-shift too, with the same controls as the arena.
