BallEngine

We build the engine behind satisfying videos

BallEngine is a browser studio that turns real physics and music into ready-to-post vertical videos. No code, no camera, no editing timeline.

What we believe

Physics first
Nothing is keyframed. Every bounce, escape and shatter comes out of a real simulation, so no two runs feel scripted.
Sound comes from the collision
Notes fire at the exact moment a ball hits a wall. The music is not laid over the video; the motion plays it.
Simple to use
Pick a mode, move a few sliders, export.

How it started

  1. January 10th, 2026

    A YouTube channel

    It began as a channel of physics experiments: circles, lines and gravity. People watched them to the end, then watched them again.

  2. A few months in

    "What engine is this?"

    Uploads on YouTube and Instagram took off, and the most common comment was a request for the tool behind them.

  3. Today

    A studio for every creator

    We turned that engine into a no-code studio in the browser, so anyone can make the same videos and publish them.

Under the hood

Real-time physics is heavy. We built the engine so the preview you tweak is the video you export.

Physics off the main thread
Simulation math runs in dedicated Web Workers, so the preview stays smooth while you edit.
Rendering apart from the interface
The render loop never waits on the UI, which keeps exports at a steady frame rate.
Frame-accurate sound
Every note is tied to a collision, so audio and motion stay locked from the first frame to the last.

Make your first video

Free to start, right in your browser.