We build the engine behind satisfying videos
What we believe
- Physics first
- Nothing is keyframed. Every bounce, escape and shatter comes out of a real simulation, so no two runs feel scripted.
- Sound comes from the collision
- Notes fire at the exact moment a ball hits a wall. The music is not laid over the video; the motion plays it.
- Simple to use
- Pick a mode, move a few sliders, export.
How it started
January 10th, 2026
A YouTube channel
It began as a channel of physics experiments: circles, lines and gravity. People watched them to the end, then watched them again.
A few months in
"What engine is this?"
Uploads on YouTube and Instagram took off, and the most common comment was a request for the tool behind them.
Today
A studio for every creator
We turned that engine into a no-code studio in the browser, so anyone can make the same videos and publish them.
What you can make
Rhythmic ModeEvery bounce plays the next note
Escape ModeBreak out through the rings
Drawer ModeThe ball paints as it moves
Accumulate ModeOne ball becomes hundreds
Ghost EscapeFind the gap, dodge the spikes
Spiral ModeOrbit a spinning spiral tunnel
Breaker ModeSmash the spiral apart
Glass TowerShatter a tower of glass plates
Flag BattleCountry flags battle down to one winner
Wave 3DA 3D grid rippling in waves
Marble Run 3DA marble plays a real instrument in sync- 32 more in developmentTry the previews and vote for what ships next.
Under the hood
Real-time physics is heavy. We built the engine so the preview you tweak is the video you export.
- Physics off the main thread
- Simulation math runs in dedicated Web Workers, so the preview stays smooth while you edit.
- Rendering apart from the interface
- The render loop never waits on the UI, which keeps exports at a steady frame rate.
- Frame-accurate sound
- Every note is tied to a collision, so audio and motion stay locked from the first frame to the last.
More from BallEngine
Compare the plans and what each one includes.
HelpAnswers about exports, settings and your account.
TutorialsStep-by-step guides to making ball videos in the Studio.
BlogArticles on making and posting physics videos.
FAQCommon questions about plans, exports and the Studio.
Contact supportGet help from our team directly
