Choreographing the pour
A constant stream is the obvious way to fill a container and the least interesting. The rate never changes, so nothing in the pour itself carries information, and the only thing developing is the level.
Releasing a burst per note ties the stream to the music. Quiet passages trickle, dense passages pour, and a drop dumps a wall of balls in a single instant. The fill rate becomes a second channel of the soundtrack.
It also produces better physics. A wall of balls arriving at once compresses the pile, displaces what is already there, and makes the surface visibly react, where a steady trickle just raises a level. The largest visual moments in a run come from the largest musical ones, which is exactly where you want them.

