Why every plate is identical
The obvious way to build an escalating destruction video is to make the obstacles tougher: thicker glass, more hits, a boss plate at the bottom. This mode does the opposite and keeps every plate exactly the same. The escalation lives entirely in the quota.
That choice keeps the read clean. When plates differ, a viewer has to work out whether the ball got stronger or the glass got weaker, and the answer is never visible from the frame. When they are identical, there is only one variable, and the fact that eight broke where four broke before is unmistakable.
It also keeps the pacing predictable. Doubling is a curve you can plan a video around: the bounce count sets the length, and you know before you shoot that the final bounce will account for about half the destruction in the run.

