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Ball Look & Effects

Ball Studio from top to bottom: the 1,204 ball effects, Custom Image uploads, size and squash, Bounce Reaction, colours and textures, outline, glow and multi-ball colours.

Ball Studio at a Glance

Ball Studio is the first panel in the Arts tab. It controls how every ball looks: its surface effect, an optional uploaded image, its size, how it squashes and reacts on a bounce, its fill, outline and glow.

Ball Studio itself is open on every plan, including Free. Inside it, the Custom Image block needs Creator, Pro, Elite and Agency, and the ball effect catalogue is gated per effect (see below).

In 3D modes the Arts tab panels do not affect the scene. Object colour, material and texture are in the 3D tab.

Ball Effects

Ball Effects is a browsable library of 1,204 surface looks in 34 categories, such as Minimal, Metal, Gem, Glass, Energy, Fire, Water, Cosmic, Tech, Neon, Liquid, Crystal, Candy, Festive, Luxury and Kids. Many are animated. Every tile is a live preview drawn in your current Base Color, and effects take that colour too, so the same effect suits any palette.

The list is sorted by plan: the effects you can use come first. 12 effects (the plain Minimal looks every clip needs) are free, Creator opens 42 in total, and Pro opens all of them. Clicking a locked tile shows a note that it needs a higher plan and leaves your current effect unchanged.

ControlWhat it does
Search effects…Filters by name, category and keywords. The x clears it.
Surprise me (shuffle icon)Picks a random effect from the current filtered list, including ones you have not scrolled to. It only lands on effects your plan can use.
AllShows every effect, with the total count.
Star chipShows your favourites. Tap the star on any tile to add or remove it. Favourites are remembered on this device.
Category chipsShow one category at a time.
Show more: N remainingLoads the next batch of tiles. The grid loads in pages so the panel stays fast.
Active: nameThe effect currently on the ball, shown under the grid.

Tip

  • Hover a tile to see its name, category, whether it is animated and which plan it needs.
  • If an older project still uses a legacy ball style, a note at the top of the browser says so. Picking any effect switches it over.

Custom Image (your own picture on the ball)

The Custom Image block sits under Ball Effects. It puts a picture you upload onto the ball: a logo, a face, a product. It needs Creator, Pro, Elite and Agency.

Uploading or picking an image turns Custom Image on and puts it straight on the ball. The Custom Image switch turns it off again without losing your choice. A live preview shows the ball exactly as the simulation will draw it.

  1. 1Open Arts, then Ball Studio, and scroll to Custom Image.
  2. 2Press Upload Image and choose a PNG, JPG, WEBP or GIF.
  3. 3Give it a name when asked. It appears in your texture list and goes onto the ball.
  4. 4Choose Fit to Ball or Image Background, then adjust Fit Mode, Image Opacity and Image Zoom.
ControlWhat it doesOptions / range / default
Custom ImageTurns the picture on or off.Off by default
Fit to BallThe image wraps each ball and turns with it.Default placement
Image BackgroundThe image is pinned to the frame and the ball acts as a moving window onto it.
Fit ModeHow the picture is scaled.Cover (Fill), default; Contain (Fit); Stretch (Exact Fit)
Image OpacityHow strongly the picture covers the ball's own colour and effect.0 to 1. Starts at 1 the first time you turn it on
Image ZoomScales the picture inside its fit. Above 1 crops into the middle.0.1 to 5. Default 1
Keep Original QualityDraws the upload at full resolution instead of a downscaled working copy.Off. Sharper close-ups, more memory

Technical parameters

  • Formats: PNG, JPG, WEBP and GIF.
  • Size limit: 10 MB for still images, 25 MB for GIFs.
  • GIFs are checked for how much memory they need once decoded: above about 100 MB you are asked to confirm, above 300 MB the upload is refused.
  • Uploads are saved to your account's cloud storage. If your storage is full, the image is kept on this device only and marked Local, and syncs once space frees up.
  • The same uploaded images are offered as textures and backgrounds in the 3D tab.

Tip

  • While a Custom Image is on, the Texture Overlay pattern below greys out, because the image replaces it.

Size & Physics

These controls change the ball's size and how it deforms on impact.

ControlWhat it doesRange / default
Ball RadiusSize of the ball.1 to 150. Default 10
Squash & StretchDeforms the ball with its speed and on each hit, so it looks elastic.Off
Squash StrengthHow strong the squash and stretch is.0.1 to 2. Default 0.5
Elastic Decay (s)How long the wobble takes to die down, in seconds.0.1 to 5. Default 1.5
Elastic FrequencyHow fast the ball wobbles after a hit.1 to 40. Default 15
Pulse SpeedMakes the ball gently pulse in size all the time.0 to 20. Default 0 (off)

Tip

  • Some modes grow or shrink the ball on their own. In those modes the ball size you see follows the mode.

Bounce Reaction

Bounce Reaction makes the ball answer every real bounce with a size pop, a glow flash, or both. Because each bounce also plays its sound, this is the simplest way to make the picture hit on the same beat as the audio. The sliders appear when their switch is on.

ControlWhat it doesRange / default
Pulse On BounceThe ball pops bigger on each impact, then eases back.Off
Pulse StrengthHow far it swells. 0 is no pop, 1 is a 1.7x pop.0 to 1. Default 0.5
Pulse Decay (s)How long the pop takes to settle.0.03 to 2. Default 0.15
Glow On BounceFlashes the ball's glow on each impact. In Rhythmic mode with visualizer bars on, it also breathes with the music.Off
Glow StrengthHow bright the flash gets.0.1 to 5. Default 1
Glow Decay (s)How long the flash takes to fade.0.03 to 2. Default 0.25

Colors & Textures

The fill of the ball. The Base Color is also what ball effects are drawn in, so changing it recolours your effect.

ControlWhat it doesOptions / range / default
Fill TypeHow the inside of the ball is filled.Solid (default), Gradient Radial, Gradient Linear, Hollow
Base ColorThe ball's main colour. Also sets Primary Ball Color below.Default #3b82f6 (blue)
Fill OpacityTransparency of the fill.0 to 1. Default 1
Gradient Core / Gradient HaloInner and outer colours. Shown only for the two gradient fill types.Default white and black
Texture OverlayA pattern drawn over the surface.None (default), Stripes, Dots, Crosshatch, Noise, Checkerboard, Honeycomb, Circuit, Waves, Stars, Bricks, Swirl
Texture StrengthHow visible the pattern is. Greyed out until you pick a pattern, or while a Custom Image is on.0 to 1. Default 0.2

Tip

  • If Rainbow Ball Colors is on (RGB Rainbow Lights panel), the rainbow replaces your Base Color while it runs.

Outline / Border and Glow Effects

An outline makes the ball pop against a busy background, and a glow makes it read as light rather than a flat dot.

ControlWhat it doesRange / defaultTip
Stroke WidthThickness of the outline.0 to 20. Default 0 (no outline)
Stroke OpacityTransparency of the outline.0 to 1. Default 1
Stroke ColorOutline colour.Default whiteA dark outline helps on light backgrounds.
Glow RadiusSize of the glow around the ball.0 to 100. Default 0 (no glow)A cost dot shows how heavy glow is with your ball count.
Glow IntensityHow strong the glow is.0 to 1. Default 0.5
Glow ColorGlow colour.Default whiteMatch it to the Base Color for a neon look.

Multi-Ball Colors

For modes with two or more balls, Primary Ball Color and Secondary Ball Color set the two main ball colours. Primary Ball Color and Base Color are the same setting: changing one changes the other. Both default to #3b82f6.

Tip

  • On a small phone screen, a bright ball with a moderate glow on a dark background is far easier to follow than a dark, matte ball.

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