Why the automaton needed a second engine
A 3D cellular automaton is genuinely beautiful. Clusters bloom outward, collapse back, and never repeat, which sounds like exactly what a generative visual should be.
It also has no structure. Because it cannot resolve into anything, there is nothing to anticipate and no reason for a viewer to still be there at second twenty rather than second five. Endlessly varied and endlessly the same is a description of a screensaver.
The sculpt engine keeps the same grid, the same beat schedule and the same render path, and adds the one thing missing: a destination. The voxels are assembling something specific, the viewer can start guessing what it is, and completion is a payoff. That is why it is the default rather than the alternative.

