Beyond Unity: Rhythmic Multi-Simulation Mode
March was about complexity. We moved from single-world physics to a multi-simulation architecture, allowing for orchestral visual compositions.
Why One Simulation Scaling is Not Enough
In early 2026, we realized that complex music (like orchestral or layered electronic tracks) needed more than one physics world. If a single boundary reacts to both the kick drum and the high-hats, it becomes chaotic. We needed a way to separate instruments into their own dedicated physics "islands."
The Multi-Simulation Engine
This month, we launched the "Multi-Sim" logic. This allows a creator to spawn multiple simulation containers on the same screen. Each container can have its own independent gravity, friction, ball count, and—most importantly—its own audio trigger.
Space Spiral: Mathematical Beauty
Along with Multi-Sim, we introduced the Space Spiral setting for the boundary. Instead of a simple circle, the boundary can now pulse in logarithmic patterns, creating a mesmerizing "rabbit hole" effect that pulls balls toward an infinite center. It is one of the most hypnotic modes we have ever developed.
""Visualizing a song isn't just about volume; it's about separation. By giving every instrument its own world, we allow the viewer to literally see the arrangement of the music.""
Layout Intelligence
With multiple simulations, screen real estate became precious. We added a new "Layout Sorting" panel that allows you to drag and resize different simulation islands, creating custom bento-grid layouts for your final exports.
Recent Updates
Browse HistoryCurrent Status: The Beta Era & Cloud Infrastructure
Sonic Precision: The Audio Synthesis Revolution
Changelog & Learning Resources
Want to learn how to use these new updates? Explore our developer & creator academy resources: