Why the mechanic is deliberately thin
It would be easy to add health, weapons, power-ups and statistics to this mode, and every one of them would make it worse. The audience is not tracking a fight. They are tracking one flag, and everything else on screen is a distraction from the only question they care about, which is whether it is still in.
That is why there are no HP bars here even though the engine has them for the combat mode. Reading a bar takes attention, and attention spent on a bar is attention not spent on finding your flag in a crowded arena.
The result is a format that works for a viewer who is not really watching. They glance, find their flag, glance away, glance back. A mode that demands sustained reading cannot survive that, and this one is designed for it.

