Why the tilt matters
A flat plinko board is a perfectly good simulation of a plinko board seen from directly in front. Real machines are not built that way: the board leans back on a stand so that gravity pulls the balls down the face while the surface keeps them in contact with the pegs.
Simulating the tilt changes how the balls move. They roll and skip along the board as well as falling, contacts last longer, and the descent has a different rhythm from the flat version. That rhythm is audible, because the pegs are playing notes.
It also changes what the object is. A leaning board with depth reads as a machine that exists, and viewers treat physical objects differently from graphics. The lattice construction is identical, expressed in board-local coordinates so the whole group can be tilted; everything else follows from that one change.

