Spiral Mode
Orbit a spinning spiral tunnel built from movable boxes that the ball pushes around as it travels. (Pro)
On this page
What Spiral Mode Does
Spiral mode builds a tunnel out of individual boxes arranged in a spiral, and drops the ball into it. The boxes are physical objects with their own mass, so the ball pushes them around as it travels and the tunnel deforms during the run. This is the only public mode where the arena itself is made of movable pieces, which is why it produces motion that does not look like any other mode. Spiral mode is a Pro feature, and its advanced multi-round sequencing is part of Studio Elite.
Press B to throw the ball. The Throw Angle and Throw Power set the launch.
Building the Tunnel
Box Count sets how long the tunnel is. Box Width and Box Height size each piece, and Box Spacing sets the gap between them, a spacing near zero gives a solid wall, while a wide spacing gives a broken tunnel the ball can slip through. Spiral Scale sizes the whole structure, and the Min and Max Box Scale taper the boxes along the spiral so the tunnel narrows or widens as it goes.
- Box Count: 10 to 500
- Box Width / Box Height: 5 to 100 each
- Box Spacing: 0 to 100
- Spiral Scale: 0.1 to 3.0
- Spiral Rotation: 0 to 360 degrees
Mass Is the Setting That Matters
The ratio between Ball Mass and Box Mass decides everything about how the run feels. A heavy ball against light boxes ploughs a path and scatters the tunnel, which is dramatic but ends fast. A light ball against heavy boxes rides the tunnel and stays in it, which gives long clips. Set the ratio first, then tune the bounce values, because changing mass invalidates whatever bounce settings you had.
- Ball Mass: 0.1 to 100
- Box Mass: 1 to 1000
- Ball Bounce / Box Bounce: 0 to 1.5
- Box Air Resistance: 0.8 to 1.0
Settling the Scattered Boxes
Box Air Resistance damps box motion after a collision. At 1.0 there is no damping and knocked boxes drift forever, which leaves a messy frame. Bring it down toward 0.98 and disturbed boxes settle after a few seconds so the tunnel keeps its shape. This is the setting to reach for when your clip looks chaotic in a way you did not intend, small changes matter here, so the difference between 1.0 and 0.99 is very visible over a thirty second clip.
Styling the Tunnel
Box Style and Texture set the surface, and the Color Engine offers several schemes including a two-color ramp using Color A and Color B. A gradient ramp along the spiral, with a moderate glow on a dark background, is what makes the tunnel read as depth rather than a flat pattern. Color the boxes along the spiral rather than uniformly, the gradient is what communicates depth.
- Color Engine: two-color ramp (Color A / Color B) and more
- Glow Radius: 0 to 100
- Edge Thickness: 0 to 10
Maximize Your Creation Potential
Ready to dive deeper? Check out our guides, pricing options, community showcases, and help center.