Breaker Mode

Bouncing balls shatter grids of destructible glass blocks inside a container. (Pro)

01

What Breaker Mode Does

Breaker mode fills a container with rows of destructible glass blocks and lets bouncing balls systematically smash through them. As the balls work across the grid, the blocks shatter and dissolve, building toward a satisfying full-clear. It is the classic "break all the blocks" satisfaction loop with real shatter physics. Breaker mode is a Pro feature.

Breaker mode running in the Studio with a grid of glass blocks and balls

Breaker mode — balls shatter a customizable grid of destructible glass boxes.

02

How the Blocks Break

You design the grid of glass boxes and tune how they break: how durable each block is, how the fragments fall under gravity after a hit, and which note or chime plays on each shatter. Mapping notes to the blocks turns the clear-out into a melody.

Technical Parameters
  • Customizable grid/rows of glass blocks
  • Glass durability — hits needed per block
  • Fragment gravity — how shards fall after a break
  • Chime/note mapping — audio on each shatter
03

A Satisfying Clear

Use a moderate durability so the grid clears steadily rather than all at once, map the blocks to ascending notes so the clear-out plays a rising melody, and let the fragments fall with visible gravity for tactile, weighty breaks. Record from the first hit through the final block for a complete arc.

Helpful Resources