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Choosing a Mode

What each BallEngine mode does, what it is best for, and which plan unlocks its settings.

What a Mode Is

A mode is the "game" your video plays: the rules the ball follows and what the viewer is watching for. Rhythmic plays a song, Escape breaks out of rings, Drawer paints a picture, Accumulate multiplies. Everything else in the Studio (ball look, colours, background, camera, sound, export) works on top of whichever mode you pick.

You pick a mode in Basics, under Simulation type, the first thing on the Studio rail. Picking a mode is open on every plan, including Starter Studio. A mode's own settings are in Engine on the rail, and its own sounds are in the Audio section.

The Finished Modes

These modes are finished: every setting works and you can export them. The last column is the plan that unlocks the mode's own settings panel. On a lower plan you can still pick the mode, watch it and record it on its standard settings.

ModeWhat you seeBest forSettings unlocked on
Rhythmic ModeEvery bounce plays the next noteMusic clips: "the ball plays a song". Clear melodies, satisfying sync.Lite
Escape ModeBreak out through the ringsSuspense and retention: will it get out? Countdown and progress clips.Lite
Drawer ModeThe ball paints as it movesArt and relaxing clips: a picture or mandala assembles itself.Lite
Accumulate ModeOne ball becomes hundredsGrowth and chaos: one ball becomes a screen full.Lite
Ghost EscapeFind the gap, dodge the spikesSurvival clips with a real fail state: dodge the spikes.Lite
Spiral ModeOrbit a spinning spiral tunnelA tunnel of movable boxes the ball pushes around.Lite
Breaker ModeSmash the spiral apartSmashing through a spiral track.Lite
Glass TowerShatter a tower of glass platesSatisfying destruction that escalates: twice as much glass breaks every bounce.Lite
Flag BattleCountry flags battle down to one winnerComment clips: viewers pick a flag and watch it to the end.Lite
Wave 3DA 3D grid rippling in wavesA 3D grid rippling in waves, a calm and hypnotic look.Pro
Marble Run 3DA marble plays a real instrument in syncMusic clips with a visible cause: the marble lands on the instrument that plays each note.Pro

Modes Marked "In development"

Some tiles in the mode picker carry an "In development" badge. Those are modes in development, which you can vote on. You can open one and watch it, but it always plays on its default settings, its settings panel stays locked, and it cannot be exported yet. Your own settings are kept safe while you look and come back when you switch to another mode.

Every tile in the picker has a small heart for voting. Votes help us decide what to finish next.

Pick by What You Want the Viewer to Feel

Start from the reaction you want, not the mode name.

You want the viewer to...Start withWhy it works
Recognise a songRhythmicEvery bounce plays the next note, so the tune builds as the ball moves.
Wait for an outcomeEscapeThe ring counter and the moving gaps create a "will it make it" moment.
Hear a song AND wait for an outcomeRhythmic Escape (Escape + Music Sync)The song and the breakout progress together.
Relax and watch something formDrawerThe picture is only complete at the end, so viewers stay.
See things get out of handAccumulateThe ball count climbs from one to hundreds.

Basics and the Engine Section

There are two places to edit a mode. Basics, the first item on the Studio rail, shows a short list of the settings that change the video in a big, obvious way, under Mode settings. Engine on the rail shows every control the mode has. Both edit the same project, so a change in one is already there in the other.

Each mode article in this guide lists the settings in Basics first, then the full Engine panel.

More from BallEngine

Guides, plans and answers for making your videos.