Escape Mode
The ball breaks out of a stack of concentric rotating rings by finding the gaps, high-suspense breakout runs.
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What Escape Mode Does
Escape mode surrounds the ball with a stack of concentric rings, each with a gap cut into it. The ball has to find the gap in the innermost ring to reach the next one, and repeat that until it is out. Rings you have passed through break away, so the on-screen counter falls as the run progresses. The tension comes from the gap moving: the rings rotate, so the opening is never where the ball last saw it. This is the format people call "ball escaping circles." It is one of the strongest retention formats on short-form, because the outcome is uncertain.
The Four Settings That Set Run Length
Number of Rings is the coarse control on how long a run lasts. Gap Size is the fine one: halving the gap can double a run. Ring Speed decides how hard the target is to hit; a slow rotation is actually harder to read than a fast one, because the ball keeps nearly making it. Ring Spacing sets how much room the ball has between layers, which changes how much speed it can build. Change one at a time: these four interact, and moving two at once tells you nothing.
- Number of Rings: 1 to 100
- Gap Size: 5 to 100
- Ring Speed: 0 to 20, step 0.1
- Ring Spacing: 10 to 100
- Minimum Radius Size: 10 to 500
Gap Patterns and Rotation
The Pattern control sets how gaps are placed across the stack. A spiral arrangement staggers each gap slightly from the one below it, producing a run that keeps circling in one direction. Opposite Gaps adds up to four extra openings per ring, which shortens runs sharply and suits a faster clip. Rotation Mode changes whether the stack turns continuously or steps, and alternating rotation (each ring spinning the opposite way) gives the most unpredictable, watchable motion.
- Rotation modes: Alternating, Clockwise, Counter-Clockwise, None
- Spiral Tightness: 1 to 50
- Opposite Gaps: up to 4, each 5 to 100 wide
- Color modes: Rainbow, Alternating, Gradient, Uniform, Individual
Press S during an Escape run to freeze and unfreeze ring rotation. It is useful for lining up a specific shot.
Guaranteeing the Run Ends
Two structures stop a run stalling forever. Shrink Mode pulls the rings inward as the run proceeds, so the ball always resolves instead of circling endlessly. Time Trial starts a countdown and adds time back for every ring broken, turning the escape into a scored run with a visible fail state. Use Shrink Mode for a clean, guaranteed finish and Time Trial when you want a countdown the viewer can feel.
- Base Shrink Rate: 0 to 10, step 0.1
- Time Trial Start Time: 5 to 300 s
- Time Trial Time Addition: 0 to 30 s per ring
Tuning the Difficulty
The feel of an Escape run comes from the balance between gap size and rotation speed. Tight gaps and fast rotation create long, tense, will-it-escape runs. Wider gaps and slower rotation make quick, satisfying breakouts. If a ball keeps stalling, the cause is almost always a gravity and bounciness problem rather than a ring one, so check Bounciness is at or near 1 first.
Start with medium gaps and alternating rotation, then tighten the gaps one step at a time until the run lasts as long as you want before the final escape.
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