Visual Design
Beginner
8 min

Colours, Ball Styles and Visual Themes

Working the Arts tab: ball fills and textures, RGB rainbow lighting, backgrounds and the 116 ball effects.

01

Where the Colour Controls Live

Everything visual is in the Arts tab, organised into sections you expand as you need them: Ball Studio for the ball itself, Visual Styles for rainbow lighting and collision colours, Outer Layer and Boundary for the arena edge, Background Studio for what is behind everything, Shapes and Arena for geometry, Ball Trails, Collision Effects, Titles and Branding, Layer Sorting, HUD and Camera. There is no single palette dropdown that recolours everything at once. You set the ball, the boundary and the background, and those three decide the look.

Key Tips
  • Set the background first. Every other colour decision depends on what it has to contrast against.
02

Ball Fill and Colour

Ball Studio holds Ball Radius, from 1 to 150, and the fill controls. Fill Type chooses between a flat colour and a gradient. A flat fill uses Base Color with a Fill Opacity from 0 to 1. A gradient uses Gradient Core and Gradient Halo for the centre and edge, which gives the ball visible volume rather than a flat disc. Stroke Width, 0 to 20, with its own colour and an opacity from 0 to 1, adds an outline. Glow Radius, 0 to 100, and Glow Intensity, 0 to 1, add a halo in a colour you pick separately.

Technical Specifications
  • Ball Radius: 1 to 150 (default 10)
  • Fill Opacity: 0 to 1, step 0.05
  • Stroke Width: 0 to 20 | Stroke Opacity: 0 to 1
  • Glow Radius: 0 to 100 | Glow Intensity: 0 to 1
03

RGB Rainbow Lighting

Visual Styles has an Enable Rainbow Lighting toggle that cycles hue across the simulation over time, with per-element switches so you choose exactly which parts it drives. This is the shifting-colour effect that is common in this genre, and it is a global override rather than a palette. Because it takes over colour, turn it off when you have deliberately chosen specific colours for specific elements, or your choices will be replaced.

Key Tips
  • Rainbow lighting has per-element toggles. Drive the trail with it and leave the ball a fixed colour for a cleaner read.
04

Ball Effects and Textures

Beyond flat and gradient fills, the Studio ships 116 ball effects across 14 categories: Minimal, Metal, Gem, Glass, Energy, Fire, Water, Cosmic, Tech, Organic, Geometric, Retro, Toon and Glitch. Browse them in the effects picker, which shows a live thumbnail of each. Effects are marked with a rough performance cost, and the expensive ones are the first thing the renderer drops when adaptive quality kicks in during a recording. You can also apply your own image as a ball texture, with Texture Opacity from 0 to 1 and Texture Zoom from 0.1 to 5.

Technical Specifications
  • 116 ball effects across 14 categories
  • Texture Strength / Opacity: 0 to 1, step 0.05
  • Texture Zoom: 0.1 to 5.0, step 0.05
  • Custom image textures upload through the Cloud tab
05

Backgrounds

Background Studio starts with three presets: Pristine, which is light, Obsidian, which is dark, and Custom. Custom gives you Primary, Secondary and Accent colours, a Background Opacity from 0 to 1, an Animation Speed from 0 to 5 and a Detail Complexity from 0.1 to 5. Beyond the flat background there is a separate library of 163 animated background effects covering space, nature, technology and abstract categories. Canvas Ambient Color sets the colour of the workspace outside the simulation circle.

Technical Specifications
  • Presets: Pristine, Obsidian, Custom
  • Background Opacity: 0 to 1 | Animation Speed: 0 to 5 | Detail Complexity: 0.1 to 5
  • 163 animated background effects available
06

Squash, Stretch and Pulse

Two effects sell the physics rather than decorate it. Squash and Stretch deforms the ball on impact, with a Squash Strength from 0.1 to 2.0, an Elastic Decay from 0.1 to 5 seconds and an Elastic Frequency from 1 to 40 that sets how fast it wobbles back. Pulse Speed, 0 to 20, gives a steady size oscillation independent of impacts. Squash and stretch is worth turning on for most clips because it makes collisions feel like they carry weight, which no amount of colour will do.

Technical Specifications
  • Squash Strength: 0.1 to 2.0, step 0.1
  • Elastic Decay: 0.1 to 5.0 s | Elastic Frequency: 1.0 to 40.0
  • Pulse Speed: 0 to 20

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