Uploading Custom Audio

Bring your own sounds and music into the engine and tune how the balls react to them.

01

Uploading Your Files

On a paid plan you can bring your own audio into the Studio. Open the audio workshop / custom sounds area and add your file. Custom impact sounds can be assigned to play on specific bounces or boundary collisions, so your run uses exactly the sounds you want.

  1. 1Open the AUDIO tab and go to the custom sounds / audio workshop area.
  2. 2Add your audio file from your device.
  3. 3Assign the sound to a collision event (for example, a wall bounce).
  4. 4Play the simulation to hear it trigger.
Technical Parameters
  • Common audio formats are supported (e.g. MP3, WAV, OGG)
  • MIDI files are uploaded separately for melody/note data
  • Uploaded audio counts toward your cloud storage
02

Assigning Sounds to Events

Custom sounds shine when you map them to specific events — a particular chime for a wall hit, a different one for a ball-to-ball collision, or a unique sound when a ring is cleared. This lets you build a signature audio identity for your channel rather than using stock chimes.

03

Beat Sensitivity

When your audio drives the visuals, the sensitivity control decides how strongly it does so. Raise it to make the balls react to subtle beats; lower it to respond only to heavy bass hits. If the visuals feel jittery or react to everything, lower the sensitivity until only the beats you care about trigger a response.

Pro Tip

If the balls are reacting too often, lower the sensitivity threshold. If they barely react, raise it — and make sure the track actually has a clear, punchy beat to detect.

Helpful Resources