Navigating the Studio

A full tour of the Creator Studio: the canvas, the tab system, and the playback controls.

01

The Studio Layout

The Studio has two main areas: the live canvas, where your simulation plays, and the settings panel, where you control it. The canvas is intentionally the hero of the screen — the panel stays clean and out of the way. Every change you make in the panel updates the canvas instantly, so you can dial in a look while it plays.

The Creator Studio with the live simulation canvas on the left and the settings panel on the right

The canvas is the hero; the settings panel runs down the right side.

02

The Tab System

The settings panel is organized into tabs so you can find any control fast. Switch tabs to move between the different aspects of your simulation.

The Studio settings panel with the Engine, Physics, Arts, Audio, Video, and Cloud tabs highlighted

The tab rail: Engine, Physics, Arts, Audio, Video, and Cloud.

TabWhat it controls
SIMCore Logic (mode selector & add-ons), ball placement, shapes, seed; plus World and Optimization sub-tabs.
PhysicsGravity, bounce, speed and growth behavior, advanced physics.
VisualsBackgrounds, parallax, trails, impact FX, global visuals, layer order, titles and branding.
AudioVolume, visualizer bars, melody library, MIDI tools, custom sounds, post-processing.
RecResolution, aspect ratio, frame rate, format, and recording.
DataSaving and loading presets (local and cloud) and the JSON workshop.
PlanYour plan and upgrade options.
03

The SIM Sub-Tabs

The SIM tab is itself split into three sub-tabs. Engine holds the Core Logic mode selector, ball placement, shapes, and the seed generator. World covers the boundary, outer layers, outside collider, and camera. Optimization holds the performance controls. This keeps the most-used controls grouped logically.

04

Playback Controls

Use the playback controls to start, pause, and reset the simulation. The single most useful shortcut is the Spacebar, which toggles play and pause — tap it to freeze a frame, study it, and resume. Resetting returns the run to its starting state so you can record from a clean beginning.

Pro Tip

Pause right before you start a recording, then play and record together so your loop begins exactly where you want it.

05

HUD and Fullscreen

You can toggle the interface (HUD) on and off to get an unobstructed view of the canvas while it plays — useful for judging the final look. Fullscreen gives you the whole screen for the simulation. Both let you preview exactly what your recording will capture without the panel in the way.

Helpful Resources